Chapter 6 Interactive component

We now will analyze the dynamics of weapon use by different time frame
To do that, we split the data set based on kills happened in eight time range.
We create an iterative dot plot to demonstrate the behavior of kill by method counts in each time frame.





From the plots, we can clearly see that at the beginning of each game, the most popular weapons are S1895, Vector, or, interestingly, your fists.
These are all great tools for close distance combat.
Since resources are limited at the beginning of each game, players will use these weapons to knock out close enemies as fast as possible.
As game proceeds, we can see that the plot moves gradually to favor popular weapons like M416 and SCAR-L. The graph also gets increasingly polarized, as popular weapons are used repeatedly and unpopular weapons are being left out more and more.